Post by jenari on Oct 5, 2015 10:10:36 GMT -6
Emperor Roan Fel
57
HP: 120
DEF: 19
ATK: 13
DMG: 20
Unique
Melee
Evade
Twin
Camaraderie (imperial knight allies gain evade)
Pivotal: Once per round, after init is determined, you may choose an Imperial Knight within 6 squares, that character gains Roan Fel's Bodyguard.
Rival: Cannot be in a squad with Imperial characters who do not have the Imperial Knight special ability
Cortosis Gauntlet 17
Force 3
Lightsaber Assault
Lightsaber Block
Commander Effect
Once per turn, each Imperial Knight ally within 6 squares may reroll one failed attack. If the result of the rerolled attack is a miss, the attacking character takes 10 damage.
Ganner Krieg
Cost 33
HP 100
Def 19
Atk 12
Dam 20
Unique
Melee
Double Attack
Loyalty (Cannot be in a squad with an Imperial commander unless that commander is an Imperial Knight.
Praetoria Ishu (When hit by a melee attack, this character takes no damage with a save of 11. If the save was a success and there is a friendly, adjacent Imperial Knight, this character can make an immediate attack against that attacker.)
Vigor (this character gains Extra Attack if an unique ally within 6 squares with a force rating is at or below half hit points)
Camaraderie (A character whose name contains Antares Draco gains Vigor)
Force 1 renewal 1
lightsaber deflect
Force Leap
Lightsaber Throw
Thared, Imperial Knight Master
[32]
Hit Points: 100
Defense: 18
Attack: 12
Damage: 30
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Cortosis Gauntlet 18 (Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish)
Indiscriminate Reactions (Whenever this character takes damage from a nonadjacent attack, attempt a save of 11. On a success, this character can make an immediate attack against an adjacent enemy, ignoring special abilities or commander effects that prevent targeting or attacking.)
Protective +10 (+10 Damage when a wounded ally whose name contains Marasiah Fel is within 6 squares)
Reinforcements: usable once a skirmish, before initiative is determined move two imperial knight allies that are farther than 6 squares away up to speed.
Force Powers:
Force 3
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Precision (Force 1: This character gets +10 Damage on its next attack)
Azlyn Rae 30
Hit Points: 90
Defense: 18
Attack: 11
Damage: 20
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Affinity (This character may be in a squad with a character whose name contains Cade.)
Imperial Knight
Praetoria Ishu (When hit by a melee attack, this character takes no damage with a save of 11. If the save was a success and there is a friendly, adjacent Imperial Knight, this character can make an immediate attack against that attacker.)
Force 4
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Marasiah Fel, Princess of the Imperial Knights
cost 20
hp 70
def 18
atk 11
dmg 20
unique
Imperial Knight
Melee attack
Cunning attack
Rapport (unique imperial knight allies cost 1 less when in the same squad as this character)
Alliance (Imperial Knight allies, including this character, can be in a new republic squad if it contains a new republic character that counts as Cade Skywalker, Shado Vao, or Wolf Sazen)
force 2
force alter
lightsaber block
Commander effect
imperial knight allies gain +2 defense within 6 squares of this character.
Imperial Riot Trooper
Cost: 17
Hit Points: 50
Defense: 17
Attack: 4
Damage: 20
Non-Unique Hunter +4 (This character gets +4 attack against non-unique enemies)
Pinpoint Attacks (Replaces turn: can move up to double speed, then choose up to three lower-cost targets within 6 squares, ignoring cover. Attack each target once.)
Sniper (Other characters do not provide cover against this character's attack)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
57
HP: 120
DEF: 19
ATK: 13
DMG: 20
Unique
Melee
Evade
Twin
Camaraderie (imperial knight allies gain evade)
Pivotal: Once per round, after init is determined, you may choose an Imperial Knight within 6 squares, that character gains Roan Fel's Bodyguard.
Rival: Cannot be in a squad with Imperial characters who do not have the Imperial Knight special ability
Cortosis Gauntlet 17
Force 3
Lightsaber Assault
Lightsaber Block
Commander Effect
Once per turn, each Imperial Knight ally within 6 squares may reroll one failed attack. If the result of the rerolled attack is a miss, the attacking character takes 10 damage.
Ganner Krieg
Cost 33
HP 100
Def 19
Atk 12
Dam 20
Unique
Melee
Double Attack
Loyalty (Cannot be in a squad with an Imperial commander unless that commander is an Imperial Knight.
Praetoria Ishu (When hit by a melee attack, this character takes no damage with a save of 11. If the save was a success and there is a friendly, adjacent Imperial Knight, this character can make an immediate attack against that attacker.)
Vigor (this character gains Extra Attack if an unique ally within 6 squares with a force rating is at or below half hit points)
Camaraderie (A character whose name contains Antares Draco gains Vigor)
Force 1 renewal 1
lightsaber deflect
Force Leap
Lightsaber Throw
Thared, Imperial Knight Master
[32]
Hit Points: 100
Defense: 18
Attack: 12
Damage: 30
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Cortosis Gauntlet 18 (Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish)
Indiscriminate Reactions (Whenever this character takes damage from a nonadjacent attack, attempt a save of 11. On a success, this character can make an immediate attack against an adjacent enemy, ignoring special abilities or commander effects that prevent targeting or attacking.)
Protective +10 (+10 Damage when a wounded ally whose name contains Marasiah Fel is within 6 squares)
Reinforcements: usable once a skirmish, before initiative is determined move two imperial knight allies that are farther than 6 squares away up to speed.
Force Powers:
Force 3
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Precision (Force 1: This character gets +10 Damage on its next attack)
Azlyn Rae 30
Hit Points: 90
Defense: 18
Attack: 11
Damage: 20
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Affinity (This character may be in a squad with a character whose name contains Cade.)
Imperial Knight
Praetoria Ishu (When hit by a melee attack, this character takes no damage with a save of 11. If the save was a success and there is a friendly, adjacent Imperial Knight, this character can make an immediate attack against that attacker.)
Force 4
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Marasiah Fel, Princess of the Imperial Knights
cost 20
hp 70
def 18
atk 11
dmg 20
unique
Imperial Knight
Melee attack
Cunning attack
Rapport (unique imperial knight allies cost 1 less when in the same squad as this character)
Alliance (Imperial Knight allies, including this character, can be in a new republic squad if it contains a new republic character that counts as Cade Skywalker, Shado Vao, or Wolf Sazen)
force 2
force alter
lightsaber block
Commander effect
imperial knight allies gain +2 defense within 6 squares of this character.
Imperial Riot Trooper
Cost: 17
Hit Points: 50
Defense: 17
Attack: 4
Damage: 20
Non-Unique Hunter +4 (This character gets +4 attack against non-unique enemies)
Pinpoint Attacks (Replaces turn: can move up to double speed, then choose up to three lower-cost targets within 6 squares, ignoring cover. Attack each target once.)
Sniper (Other characters do not provide cover against this character's attack)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)