Post by jenari on Oct 5, 2015 10:01:59 GMT -6
Thon
Cost 62
HP: 140
Def: 21
Atk: 14
Dmg: 30
Special Abilities:
Unique
Melee
Melee Reach 2
Double Attack
Concentration (Force Powers that replace turn cost 1 less)
Mount
Trample: Ignores difficult terrain, large or smaller enemy characters, and low objects when moving. 10 damage to each enemy whose space he enters, this character cannot damage any enemy twice and cannot move directly back into a space it has just left.
Crushing Charge: Designate any door that this character moves adjacent to as open; it remains open for the rest of the skirmish and cannot be closed
Force 2, Renewal 2, Motf 2
Absorb Energy
Force Wave: Force 3, (Force 3: Replaces attacks: 30 damage to all characters within 3 squares. Characters within 3 squares are considered activated this round; save 11)
Force Dash: (Force 3, Replaces turn, this character may move up to double speed and then make every attack against a single target.)
Force Field: (Force 3: usable only on this characters turn, enemies cannot move or be moved adjacent to this character until the end of the round).
Ulic Qel-Droma, Knight of the Old Republic
cost 41
HP 110
Def 19
Atk 12
Dmg 20
Unique
Double attack
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Squad Synergy (this character gains +1 attack and +1 defense for each character whose name contains Tott Doneeta, Cay Qel-Droma, or Nomi Sunrider within 3 squares)
Steadfast (if an ally within 3 squares is at or below half HP, this character gains +10 damage)
Force 2 Renewal 1
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Riposte (Force 1, when hit by a melee attack, this character can make an immediate attack against that attacker.
Falling Avalanche (Force 1, replaces attacks: Make an attack, if it hits, push target back 1 square if medium or smaller.)
Jace Malcolm
Cost: 30
Hit Points: 80
Defense: 16
Attack: 9
Damage: 20
Special Abilities
Unique
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Impulsive Reprisal (If a Unique allied character is defeated, for the remainder of the skirmish this character has +4 Attack and +10 Damage)
Tactician +4 (Add +4 to the initiative roll except on a roll of 1)
Whatever the Cost (On this characters turn, remove 1 allied soldier or trooper from play, that character is defeated. This characters next attack is an automatic hit.)
Commander Effect
Allied characters who count as a trooper or soldier gain Double Attack and Single-Shot Blaster while within 6 squares of this character.
At the end of this characters turn, 2 allies who count as a trooper or soldier within 6 squares of this character may switch positions.
Theron Shan, Republic Soldier
(28)
Hit Points: 80
Defense: 18
Attack: 11
Damage: 20
Special Abilities
Unique
Advanced Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remain open and cannot be closed until the end of this character's next turn, or until he is defeated)
Battle Focus (Once per turn, when this character makes an attack it may immediately use a special ability that replaces attacks)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Paralysis Dart (Replaces attacks: range 6; target living enemy is considered activated for the rest of the round, save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Virulent Poison Dart 20 (Replaces attacks: range 6; 20 damage to target living enemy; save 16)
Army of Light Jedi
24
HP-70
D-18
A-10
Dam 20
Special Abilities
Melee
Double Attack
Army of Light
Squad Assault
Beskar Shield- When hit by a melee attack, this character takes no damage on a save of 16.
Force 2
Lightsaber Deflect
Lord Hoth, Army of Light General
48Hit Points: 110
Defense: 20
Attack: 13
Damage: 20
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make 1 extra attack instead of moving)
Army of Light
Rallying Call (At the end of this characters turn, Army of Light allies within 4 squares may move adjacent to this character.)
Greater Good (When this character is defeated all allies with Army of Light gain + 2 attack, + 2 defense, + 2 speed and +2 to saves for the rest of the skirmish.)
Protective +10 (for unique army of light)
Camaraderie (General Farfalla) (A character named General Farfalla gains Army of Light.)
Force 3, Force Renewal 1
Master Riposte ((Force 2: When hit by a melee attack this character takes no damage with a save 11, on a successful save this character may make an immediate attack against the attacker.))
Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
Commander Effect
Allies with Army of Light within 6 squares gain squad cover (+4 defense while 3 or more allies with Army of Light are within 6 squares.)
Followers with Army of Light, need one less ally within 6 squares to benefit from special abilities whose name contains squad.