Post by jenari on Oct 5, 2015 9:57:42 GMT -6
Darth Stryfe, Deathbringer [40]
Hit Points: 120
Defense: 18
Attack: 12
Damage: 20
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Synergy (+2 def, +2 atk while within 6 squares of Krayt)
Rapport (A character named Darth Krayt costs 5 less while in an army with this character)
Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less)
Krayt's Hand (While a character named Darth Krayt is within 3 squares, this character can use that character's Force powers as if they were his own)
Force Powers:
Force 2
Force Renewal 1
Crushing Blow (Force 2: +10 Damage on all attacks this turn. Enemies damaged by this character’s attacks get -2 Defense for the rest of the skirmish.)
Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.)
Warb Null
cost 35
hp 110
def 20
atk 13
dmg 30
unique
double attack
Melee reach 2
force attuned armor
stalwart
force 4
Aura of Uneasiness (force 2, replaces attacks, for the rest of the skirmish living enemies within 3 squares get -2 attack and -2 defense. These minuses do not stack with special abilities or force powers of allied characters.
Lightsaber Sweep
lightsaber block
Darth Cognus
Cost: 41
Hit Points: 100
Defense: 19
Attack: 11
Damage: 20
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Apprentice (This character may only be in a squad with a character whose name contains Zannah or Darth Bane.)
Assassin (+4 Attack and +10 Damage against living enemies)
Cognitive Suppression (Enemy Force Powers used within 3 squares of this character cost 1 additional Force Point to use.)
Hidden Talents (This character is not considered to have a force rating and cannot spend force points until a character whose name contains Zannah or Darth Bane is defeated or if there is only one other character or less with a force rating in a squad with her.)
Intuition (Once per round, after initiative is determined, this character can immediately move up to her speed before any other character activates)
Virulent Paralyzing Poison 10 (+10 Damage against adjacent living enemies and target is considered activated this round; save 11)
Force Powers
Force 4
Force Precognition (Force 1: Once per round after initiative has been rolled prior to it being determined, this character may spend 1 Force point to add 4 to her initiative check or subtract 4 from her opponents initiative check.)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Darth Talon
Cost 37
HP 90
Def 20
Atk 12
Dmg 20
Unique
Melee Attack
Agile
Double Attack
Advantageous Attack
Stealth
Krayt's Hand (While a character named Darth Krayt is within 3 squares, this character can spend Darth Krayt's force powers as if they were her own)
Requesting Backup (At the end of this character's turn, If she did not make an attack, designate one ally name Darth Krayt or who has Krayt's Hand to move 6 squares at the end of the round.)
Force 4
Force Leap
Force Bubble
Drain Knowledge (Force 2: Replaces Attacks, Adjacent damaged living enemy takes 20 damage. This character gains Intuition and Tactician +6 until the beginning of its next turn)
Darth Angral
Cost: 48
Hit Points: 120
Defense: 20
Attack: 14
Damage: 20
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
Synergy +2 (An allied character whose name contains Malgus gains +2 attack and +2 defense while within 6 squares of this character.)
Force Powers
Force 3
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
Lightning Shield (Force 3, Replaces turn, for the rest of the skirmish this character gains Shields 2.)
Lightsaber Throw (Force 1, replaces attacks: Attack 1 enemy within 6 squares)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Vestara Khai
Cost 27
Hit Points: 80
Defense: 18
Attack: 11
Damage: 10
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Evasion (After determining initiative, before any character activates, choose either Parry or Evade, this character gains that ability until the end of the round.)
Deceptive 20 (+20 Damage against an enemy who has activated this round)
Affinity (May be in a squad with a character whose name contains Ben Skywalker)
Shikkar Mastery ((Replaces turn, usable once per skirmish: touch; make an attack against an adjacent enemy, if it hits deal 20 damage to a living enemy. For the rest of the skirmish, each time that enemy activates it takes 20 damage; save 11 for 10 damage, this damage cannot be prevented.))
Force Powers
Force 1
Force Renewal 1 (This character gets 1 Force point each time he activates)
Burst Lightning (Force 1, usable only on this character's turn: range 6; 10 damage)
Lightning Counter (Force 3, usable only when this character takes damage: range 6; 20 damage; target gets -2 to attack rolls for the rest of the turn.)