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Post by pegolego on May 29, 2015 23:13:43 GMT -6
Wookiee Pathfinder [16]
Hit Points: 50 Defense: 14 Attack: 7 Damage: 20
Special Abilities: Melee Attack (Can attack only adjacent enemies) Death Strike (+10 Damage against an enemy that is adjacent to an allied character) Pathfinder (Allies are not slowed by difficult terrain within 6 squares of this character) Swarm +2 (+2 Attack against a target for each allied Wookiee adjacent to that target) Throw Enemy 1 (Replaces attacks: touch; 20 damage to 1 target Medium or smaller enemy without a Force rating, and push that enemy to 4 squares from this character; save 16)
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Post by deathsbaine on May 30, 2015 18:08:56 GMT -6
so this 16 point wookie with just mermeru is at an 11 attack for 30 if it stand still, if one more wookie is there it is a 13 for 40 each attack.
i'd say drop double off this guy and make him more tech then fight.
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Post by spryguy1981 on May 30, 2015 18:27:02 GMT -6
Yeah I'd drop double also.
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Post by pegolego on May 30, 2015 23:45:29 GMT -6
Alrighty, edited. Should the cost come down some to reflect it, or with Pathfinder will it probably be good enough anyway?
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Post by jenari on Sept 10, 2015 13:21:34 GMT -6
if someone makes a build for this piece I can find time to play test it
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Post by jenari on Oct 10, 2015 18:47:30 GMT -6
I have been trying to build with these guys.
merumeru gives out cq fighting which is +4 atk. wookiee resolve gives out +2 attack. swarm gives out +? let's say 2 attack. that is +8 attack.
I think we should drop camaraderie for swarm
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Post by jenari on Oct 13, 2015 1:07:48 GMT -6
dropped camaraderie
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