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Post by theultrastar on May 10, 2015 15:26:00 GMT -6
Emperor Roan Fel -57 HP: 120 DEF: 19 ATK: 13 DMG: 20
Unique Melee Evade Twin Camaraderie (imperial knight allies gain evade) Pivotal: Once per round, after init is determined, you may choose an Imperial Knight within 6 squares, that character gains Roan Fel's Bodyguard. Rival: Cannot be in a squad with Imperial characters who do not have the Imperial Knight special ability Cortosis Gauntlet 17
Force 3 Lightsaber Assault Lightsaber Block
Commander Effect Once per turn, each Imperial Knight ally within 6 squares may reroll one failed attack. If the result of the rerolled attack is a miss, the attacking character takes 20 damage. ______________________________ Emperor Roan Fel -57 HP: 120 DEF: 19 ATK: 13 DMG: 20
Unique Melee Twin Rival: Cannot be in a squad with Imperial characters who do not have the Imperial Knight special ability Cortosis Guantlet 17
Force 3 Lightsaber Assault Lightsaber Defense
CE: Imperial Knights gain Twin Attack
Once per round, after init is determined, you may choose an Imperial Knight within 6 squares, that character gains Roan Fel's Bodyguard.
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Post by jenari on May 10, 2015 16:24:49 GMT -6
I dont know how to understand this character. When this body double is defeated what kind of gambit does the opponent get? What happens if you defeat this character and it is not within 6 squares of an Imperial Knight?
If I am playing against this character why would I ever target it, it costs 57.
Maybe we can add some kind of ability like what Nomi has where they have to target it or something?
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Post by theultrastar on May 10, 2015 16:29:37 GMT -6
Once you kill it, you kill a imp knight instead and you get the Victory Points for the imp knight dying, and the 57 point Roan Fel sets up.
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Post by theultrastar on May 10, 2015 16:31:21 GMT -6
Also if you kill him when he isn't within 6 of an imp knight then he can't bring in Roan Fel.
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Post by jenari on May 10, 2015 16:42:53 GMT -6
Than I think he should cost like 45 or something. Good chance of that double never being killed while is has Cloaked and cant really do anything on its own. I would never target it. So its 57 points for 2 CE's really
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Post by theultrastar on May 10, 2015 16:49:14 GMT -6
Also I like the idea of reusing that Nomi ability. Good call. It can always be changed to Draw Fire.
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Post by jenari on May 26, 2015 16:22:44 GMT -6
I like the body double idea. I just do not know how this is going to pan out for the imperial knights as a 57 cozy piece when it comes with the royal of 1) not being killed 2) being killed when there are none of the needed characters to turn into.
I say drop cost to 45.
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Post by theultrastar on May 29, 2015 13:36:45 GMT -6
I'm going to clean this piece up after vset tournament, I have put battlefront as a whole on the back burner until after day of reckoning for the most part.
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Post by theultrastar on Jun 5, 2015 10:19:04 GMT -6
Changed the body double a bit. I think double works quite well now. And I think he is ready to see some playtest action.
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Post by jenari on Jun 9, 2015 15:55:28 GMT -6
questions, now that we are closer to done with day of reckoning.
if he did before his turn what happens?
once he enters the original piece enters the grid is he activated?
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Post by theultrastar on Jun 11, 2015 7:16:57 GMT -6
If he dies before his turn, then you can stop the real roan fel from showing up.
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Post by theultrastar on Jun 11, 2015 7:18:42 GMT -6
And Roan would not be activated but if he needs to be we can certainly word it so that he is.
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Post by deathsbaine on Jun 13, 2015 14:06:54 GMT -6
Roan Fel's Body Double -57 HP: 60 DEF: 15 ATK: 7 DMG: 20 Unique Melee Cloaked Rival: Cannot be in a squad with imperial characters who do not have the Imperial Knight special ability Double: when this character falls below half life, on his turn, you may remove him from play and place Roan Fel anywhere on your half of the map. Roan Fel gains Dark Temptation and can choose one Commander Effect from this character. CE: Imperial Knights gain plus 10 Dmg against adjacent characters. Once per round, after init is determimed, if you had the highest roll, you can move 1 Imperial Knight within 6 squares up to 3 squares, before any other character activates. The more i look at this guy, the more i would never risk using him. i would only use this guy if i knew i could outact every single squad i may face, but heck even then there are so many pieces that can move and do 60 that i still wouldnt risk using this guy.
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Post by jenari on Jun 13, 2015 14:22:20 GMT -6
I agree. in my opinion you ought to be able set up roan fel if that character dies or not. isn't that the purpose of a body double? to not die if the double is targeted ands killed?
I think it will be hard to get it right. hard concept to represent.
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Post by theultrastar on Jun 13, 2015 15:56:46 GMT -6
We can always just do a new Do an Fel, I don't really care. This isn't a piece I just have to have or anything, just a fun idea.
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