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Post by deathsbaine on Apr 26, 2015 17:59:47 GMT -6
Lord Hoth, Army of Light General 48
Hit Points: 110 Defense: 20 Attack: 13 Damage: 20
Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Triple Attack (On his turn, this character can make 1 extra attack instead of moving) Army of Light Rallying Call (At the end of this characters turn, Army of Light allies within 4 squares may move adjacent to this character.) Greater Good (When this character is defeated all allies with Army of Light gain + 2 attack, + 2 defense, + 2 speed and +2 to saves for the rest of the skirmish.) Protective +10 (for unique army of light) Camaraderie (General Farfalla) (A character named General Farfalla gains Army of Light.)
Force Powers
Force 3 Force Renewal 1 (This character gets 1 Force point each time he activates) Master Riposte ((Force 2: When hit by a melee attack this character takes no damage with a save 11, on a successful save this character may make an immediate attack against the attacker.)) Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
Commander Effect
Allies with Army of Light within 6 squares gain squad cover (+4 defense while 3 or more allies with Army of Light are within 6 squares.)
Followers with Army of Light, need one less ally within 6 squares to benefit from special abilities whose name contains squad.
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Post by jenari on Apr 26, 2015 19:07:47 GMT -6
Solid, not my cup of tea tbh.
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Post by spryguy1981 on Apr 26, 2015 22:34:02 GMT -6
RALLYING CALL!!!!! lol I like the flow of this piece and he seems to be pretty solid on his own right and makes Army of Light squads possible. Greater Good has a lot of +2's to keep track of but its not overpowered. CE is pretty cool
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Post by pegolego on Apr 28, 2015 22:04:38 GMT -6
I quite enjoy the look of this piece myself, should be fun to play.
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Post by shmi15 on Apr 30, 2015 12:54:19 GMT -6
Nice beat to go with Farfalla. Army of Light is coming along fine.
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Post by jenari on Sept 20, 2015 7:17:29 GMT -6
maybe this character can have the same type thing gree has that makes you need one less ally to gain from squad cover?
do you want this piece to die?
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Post by jenari on Oct 1, 2015 11:45:30 GMT -6
Added possible second CE to this piece. It reflects Gree's CE a bit
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Post by spryguy1981 on Oct 1, 2015 14:26:44 GMT -6
Seems ok, test it.
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Post by deathsbaine on Oct 2, 2015 17:41:46 GMT -6
i like this guy.
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Post by jenari on Oct 12, 2015 12:28:52 GMT -6
I played this piece. does not really give me a reason to kill him.
40 damage a round is just not something I am going to worry about tbh. protective ous for unique aol such right now us just farfalla. but he maxes out at 60. we have tons of high twenty cost pieces with good defense that do that on the move.
I think he needs triple.
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