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Post by theultrastar on Jun 12, 2015 17:47:47 GMT -6
No he doesn't need greater mobile. He controls with pawn. Sending in Ventress, or Maul. Then when it's time He moves in and strikes for 20 and uses pawn or maybe he moves in and zaps with lightning for another 30. He has makashi so he is going to be able to run and base many melee pieces, and then next round trip for 80 and lightning for a total of 110. If for whatever reason needs movement I would look at something like backlash maybe. Focused Target or whatever it is that Galen has.
I'm not saying he doesn't need some kind of movement help. I am however saying he doesn't need greater mobile.
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Post by pegolego on Jun 12, 2015 23:36:40 GMT -6
For 93 points... No movement, with 60 damage output (he does have AwtF and Pawn for tricks, of course), melee defense but no non-melee, only 150 HP (very good, but again, 93 points) and a CE that, while good, will have EXTREMELY limited effect I'd think, once his cost is taken into consideration (almost half the squad) seems a bit weak. There is that 82 point Sidious that is a lot better than he may look at first, but he has great movement options, one of the best damage buffs (Sith Rage), Renewal 2, FORCE Lightning (I mean, for 93 points he just gets SITH Lightning? Kinda sad ), Tactician and a CE that (and I'd be very pleasantly surprised if I'm wrong here) is probably about on par with this one. Does look like an interesting piece, but I think we can do better. I don't know if building around a 93 point cost is the best way to approach this, either. Maybe the free pawn will pan out to be more useful than I'm initially thinking (especially since he can theoretically be played with, say, Maul AND Sidious, giving Maul 3 goes, even though that is ~160 points), which could be crazy fun.
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Post by theultrastar on Jun 13, 2015 6:14:59 GMT -6
Once we get some feedback in PT we can look at movement with this guy. Right now I'm just not seeing it. But we can look at it later after some PTs.
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Post by jenari on Jun 13, 2015 6:50:46 GMT -6
pawn essentially can let this guy deal an extra 60 damage. so he moves deals 20 and than pawns and deals 60. that is 80 on the move.
next turn with stormwater he cab drop 80 and sith lightning to drop 30 more our pawn to drop 60 more. damage potential on the move is 50-80.
damage potential while adjacent is 110-140.
I think it is a good start. although that critical target could be lots of fun on him.
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Post by jenari on Oct 9, 2015 20:37:38 GMT -6
I played this piece with maul and jango. against a good republic army that had lots of damage output. mace, depa, saesee tiin, and ki adi
maul died, depa was at 40, ki adi was at 90, r2 died jango died. tyranus killed mace both had 7 force points when squaring off.
thranus than killed ki adi and brought saessee who had 3 force points but force pushed tyranus to deal direct damage.
saesee was at 40 life when tyranus died.
he did very well. I think maybe he can give rapport 5 to asajj ventress, sith apprentice. also what if we add dark tutor: at the beginning of the skirmish choose one unique ally with a force rating, that ally gains acrobatics or something.
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Post by jenari on Oct 12, 2015 23:10:50 GMT -6
I think this piece is good. I would like top add rapport 5 for character banned asajj ventress. this way the asqjj we created who has pawn can be easier to fit.
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