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Thon
Apr 30, 2015 0:27:57 GMT -6
Post by theultrastar on Apr 30, 2015 0:27:57 GMT -6
Cost 62 HP: 140 Def: 21 Atk: 14 Dmg: 30 Special Abilities: Unique Melee Melee Reach 2 Double Attack Concentration (Force Powers that replace turn cost 1 less) Mount Trample: Ignores difficult terrain, large or smaller enemy characters, and low objects when moving. 10 damage to each enemy whose space he enters, this character cannot damage any enemy twice and cannot move directly back into a space it has just left. Crushing Charge: Designate any door that this character moves adjacent to as open; it remains open for the rest of the skirmish and cannot be closed Force 2, Renewal 2, Motf 2 Absorb Energy Force Wave: Force 3, (Force 3: Replaces attacks: 30 damage to all characters within 3 squares. Characters within 3 squares are considered activated this round; save 11) Force Dash: (Force 3, Replaces turn, this character may move up to double speed and then make every attack against a single target.) Force Field: (Force 3: usable only on this characters turn, enemies cannot move or be moved adjacent to this character until the end of the round). ________________________________________________________________________________________________________________________________________________________ HP: 160 Def: 21 Atk: 15 Dmg: 30 Special Abilities: Unique Melee Melee Reach 2 Double Attack Clamp Mount Trample: Ignores difficult terrain, enemy characters, and low objects when moving. 20 damage to each enemy whose space he enters, this character cannot damage any enemy twice and cannot move directly back into a space it has just left. All enemies adjacent to this character at the end of his movement take +10 damage and move back one square. : This character may use Force powers that replace attacks one additional time per turn, if exactly 1 enemy is within 6 squares Crushing Charge: Designate any door that this character moves adjacent to as open; it remains open for the rest of the skirmish and cannot be closed Force 3, Renewal 1, Motf 2 Force Deflect Force Push 2
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Thon
Apr 30, 2015 0:28:38 GMT -6
Post by theultrastar on Apr 30, 2015 0:28:38 GMT -6
My idea for Thon, need a name for the unnamed ability. I couldn't find/come up with a name at 1:30 in the morning.
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Thon
Apr 30, 2015 6:55:56 GMT -6
via mobile
Post by jenari on Apr 30, 2015 6:55:56 GMT -6
can this character move through enemy characters as he tramples them? the 20 damage is auto for each enemy he tramples?
I don't really see this character being used with tott. no real need for momentum boost, that is not what he is used for here. no need for force push 1. he has a force push 1 at the end of his turn. there is also little need for the +2 to saves. only defense he has is force deflect and I have not seen it used tbh. people just target someone else with the Force power to bypass it. having an easy target on your back will definitely help them with things like force lightning 2. just target the rider thon gets hit, no chance for force deflect.
since this characters force power that replaces attacks is force push 2 and he can already do it twice and it costs 2 and he has limited force points no need for Nomi either. Arca Jeth already has force push 2 as well.
I don't really see this character in a nomi or tott squad.
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Thon
Apr 30, 2015 7:08:48 GMT -6
via mobile
Post by jenari on Apr 30, 2015 7:08:48 GMT -6
I like melee reach 2 and clamp on him. seems fun. what is even more fun is that he has double. so the first attack he clamps them the second attack he is holding the guy with one hand and smashing him with the other, haha
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Thon
Apr 30, 2015 8:03:09 GMT -6
Post by theultrastar on Apr 30, 2015 8:03:09 GMT -6
Trample does deal auto damage. Thon rumbles in deal's 20 as he moves, then he smashes into someone or a group of enemies at the end, deals another 10 damage moves all the guys back 1 square, if he only moved his speed, he can attack once, with Tott on his back he gets Momentum and is swinging for 40.
So if played right he does 80, and locks someone in place.
I think he works well with Tott, and then with Nomi he has the chance to do Force Push 3 times possibly.
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Thon
Apr 30, 2015 8:16:46 GMT -6
via mobile
Post by jenari on Apr 30, 2015 8:16:46 GMT -6
he does 30 base +10 possibly with clamp +10 momentum. so moving he can deal 50 with one attack.
while standing still he does not gain the momentum bonus but can attack twice dealing possibly 80.
the trampling thing ignores enemy characters as he moves?
you should give him force dash. cost is 3.
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Thon
Apr 30, 2015 8:23:23 GMT -6
Post by theultrastar on Apr 30, 2015 8:23:23 GMT -6
30 Base, 10 with momentum, and 10 with clamp. Puts you at 50, plus a possible 30 on Trample.
X X----Y (This is how the board is set up, X's are enemies, Y is Thon) X (Thon moves, deals 20 as he moves through, ends his movement on the other side, pushes all 3 back one square deals an extra 10, then attacks one character one time for the possible 50, and clamps them in position. 80 Total.
And yes trampling will ignore enemy characters, I'm going to work in that it ignores small and medium characters.
Also I'm not against giving him some kind of speed enhancer. Maybe Master Speed, maybe just giving him a speed of 8. Gotta run him a couple times first.
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Thon
Apr 30, 2015 14:52:14 GMT -6
via mobile
Post by jenari on Apr 30, 2015 14:52:14 GMT -6
question. let's say you clamp someone.
nomi goes and thon force pushes that character 2 squares away and now they are 3 squares away.
is that character still not able to move on it's turn?
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Thon
Apr 30, 2015 15:48:00 GMT -6
via mobile
Post by theultrastar on Apr 30, 2015 15:48:00 GMT -6
Yes after being Clamped an enemy can be pushed.
And yes, that clamped enemy does not move on their turn.
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Thon
May 4, 2015 13:41:35 GMT -6
Post by pegolego on May 4, 2015 13:41:35 GMT -6
Yikes. Honestly, as an opponent I'd hate to have to face this piece even more than the other one, if not for the fact that it should drop much more quickly. So a nice job there, making a very scary piece that probably is still quite manageable enough as the opponent to be reasonable. I am slightly concerned, all the same, about Trample, but we'll see if it's really an issue in testing I'm sure.
Crushing Charge should be very fun. Any idea on what to cost this guy at?
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Thon
May 26, 2015 22:02:09 GMT -6
via mobile
Post by jenari on May 26, 2015 22:02:09 GMT -6
this piece blows kybuck out of the water. auto damage where you don't even have to roll a dice, and the opponent doesn't attack you with aoo's since you ignore enemy characters.
than at the end of the movement push people back one square
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Thon
May 27, 2015 19:43:38 GMT -6
via mobile
Post by jenari on May 27, 2015 19:43:38 GMT -6
been thinking about this piece a lot. If your goal is to let him work well with tott and nomi than he well need a few changes.
right now tott is used for a damage boost, defense boosts through barrier and plus to saves. and can push people away making them have to move to attack him.
thon harass no real need for a boost in saves, barely benefits from the damage boost while on the move only having one attack. and he pushes people away from himself by himself.
nomi is used do that allies can use an ability that replaces attacks at the end of her turn. well this guy can use his twice and has very limited force powers. and it is just push 2 which we have on a couple of other old republic pieces. not really meshing either.
not saying it needs change but if the goal was top mesh with tott I think it is not working as is
if the goal was to mesh with nomi, same thing.
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Thon
May 29, 2015 13:35:29 GMT -6
via mobile
Post by theultrastar on May 29, 2015 13:35:29 GMT -6
We will whip this character into shape after the vset tournament.
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Thon
Aug 20, 2015 15:48:03 GMT -6
via mobile
Post by jenari on Aug 20, 2015 15:48:03 GMT -6
time to whip this character into shape
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Thon
Aug 25, 2015 17:07:06 GMT -6
via mobile
Post by jenari on Aug 25, 2015 17:07:06 GMT -6
Cost 62
HP: 140 Def: 21 Atk: 15 Dmg: 30
Special Abilities: Unique Tchuukthai: whenever this character takes damage reduce it by 10 with a save of 11. Lightsabers ignore this ability. Melee Melee Reach 2 Double Attack Mount Trample: Ignores difficult terrain, large or smaller enemy characters, and low objects when moving. 10 damage to each enemy whose space he enters, this character cannot damage any enemy twice and cannot move directly back into a space it has just left. Crushing Charge: Designate any door that this character moves adjacent to as open; it remains open for the rest of the skirmish and cannot be closed
Force 2, Renewal 2, Motf 2 Force Deflect: (Force 2: When targeted by a Force Power within 6 squares, this character takes no damage with a save of 11.) Force Wave: Force 3, (Force 3: Replaces attacks: 30 damage to all characters within 3 squares. Characters within 3 squares are considered activated this round; save 11) Force Dash: (Force 3, Replaces turn, this character may move up to double speed and then make every attack against a single target.) Force Field: (Force 4: Replaces attacks, Usable only on this character's turn, enemies cannot move adjacent to this character this round).
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